The Objects page allows you to add near-field shading objects specific to a DC Field. This provides access to the legacy 3D shading editor where you can define obstructions such as buildings, trees, poles, and other structures that may cast shadows on the DC Field.Documentation Index
Fetch the complete documentation index at: https://docs.plantpredict.com/llms.txt
Use this file to discover all available pages before exploring further.

Overview
The DC Field - Objects page is organized into the following sections:- DC Field Header — Shows the DC Field identifier with Edit, Clone, and Remove buttons.
- Tab Navigation — Access different aspects of DC Field configuration: Table, Field, Losses, and Objects.
- Objects Panel — Displays any configured shade objects for this DC Field. When no objects are present, provides a prompt to open the Advanced Editor.
- DC Field Visualization — Preview of the field layout with the Advanced 3D Design access button.
User Inputs
| # | Input | Type | Units | Description | Related Documentation |
|---|---|---|---|---|---|
| 1 | Block (Hierarchy) | Button | — | Toggle view to show the Block-level hierarchy bar displaying system summary: MWdc, MWac, DC:AC ratio, GCR, Array Count, and Inverter Count. | Block Overview |
| 2 | Table (Tab) | Tab | — | Navigate to the Table tab to configure module selection, mounting type, and table geometry. | Table |
| 3 | Field (Tab) | Tab | — | Navigate to the Field tab to configure string count, layout arrangement, terrain, and field-level settings. | Field |
| 4 | Losses (Tab) | Tab | — | Navigate to the Losses tab to configure DC field losses including mismatch, wiring losses, and thermal model parameters. | Losses |
| 5 | Objects (Tab) | Tab | — | Currently selected tab. Contains the legacy 3D shading objects configuration for this DC Field. | — |
| 6 | Open Advanced Editor / Advanced 3D Design | Button | — | Opens the legacy 3D shade object editor for this DC Field. Both buttons perform the same action. Use this editor to add, modify, or remove near-field shading objects such as buildings, trees, or poles. Note: This is a legacy workflow; consider using the plant-level 3D Scene for new projects. | 3D Shading |